- Naturally strong at fighting close to the enemy and creating space directly.
- Adds value by creating pressure before the enemy is comfortable.
- Makes decisions through tracking the whole team shape and the next objective.
TYPE PROFILE
Frontline Commander
FGALFrontline CommanderRarity★★★
Recommended role: Tank

A Tank tendency built around fighting close to the enemy and creating space directly, creating pressure before the enemy is comfortable, tracking the whole team shape and the next objective, and starting action and giving the team a clear direction.
BTALField Medic Commander tends to bring out your strengths.
- Can lose value when forced into the opposite tempo.
- May overuse the habit that normally feels most comfortable.
- Needs a clear reset plan when the first idea fails.
Keep the core of Frontline Commander, but check whether the fight needs speed, patience, a wider view, or a smaller duel before committing.
Frontline Commander tends to scan the fight through the FGAL pattern. In practice, that means the player looks for situations where fighting close to the enemy and creating space directly and creating pressure before the enemy is comfortable can create value without breaking team structure. The strongest version of this type keeps its natural instinct, then adds one short check for ally position, enemy cooldowns, and the next safe place to move.
Field Medic Commander (BTAL) fits because it covers the pressure points that Frontline Commander creates. Frontline Commander brings a clear style to the fight, while Field Medic Commander gives that style a better chance to continue after the first contact. The two types work well when they read the same timing and turn one player's action into a team-wide advantage.
This nearby type changes the preferred fighting distance, so the same tempo is expressed from a different position.
This nearby type changes the pressure style, shifting between forcing action and stabilizing before answering.