Front / Back
Front fights near the enemy. Back prefers safer positions and wider vision.
TYPE ARCHIVE
Each code describes distance, tempo, game view, and initiative.
TYPE CODE GUIDE
The code is a compact description of your natural fight tendencies.
Front fights near the enemy. Back prefers safer positions and wider vision.
Aggro creates pressure. Stable values control and clean responses.
Macro reads the team. Micro focuses on the immediate fight.
Lead starts action. React adapts to what happens.
A DPS tendency built around reading the fight from safer angles and supporting the team from behind, creating pressure before the enemy is comfortable, tracking the whole team shape and the next objective, and starting action and giving the team a clear direction.
A DPS tendency built around reading the fight from safer angles and supporting the team from behind, creating pressure before the enemy is comfortable, tracking the whole team shape and the next objective, and reacting quickly to what allies and enemies do.
A DPS tendency built around reading the fight from safer angles and supporting the team from behind, creating pressure before the enemy is comfortable, winning the immediate duel or skirmish in front of you, and starting action and giving the team a clear direction.
A DPS tendency built around reading the fight from safer angles and supporting the team from behind, creating pressure before the enemy is comfortable, winning the immediate duel or skirmish in front of you, and reacting quickly to what allies and enemies do.
A Support tendency built around reading the fight from safer angles and supporting the team from behind, stabilizing the fight and punishing enemy pressure, tracking the whole team shape and the next objective, and starting action and giving the team a clear direction.
A Support tendency built around reading the fight from safer angles and supporting the team from behind, stabilizing the fight and punishing enemy pressure, tracking the whole team shape and the next objective, and reacting quickly to what allies and enemies do.
A Support tendency built around reading the fight from safer angles and supporting the team from behind, stabilizing the fight and punishing enemy pressure, winning the immediate duel or skirmish in front of you, and starting action and giving the team a clear direction.
A Support tendency built around reading the fight from safer angles and supporting the team from behind, stabilizing the fight and punishing enemy pressure, winning the immediate duel or skirmish in front of you, and reacting quickly to what allies and enemies do.
A Tank tendency built around fighting close to the enemy and creating space directly, creating pressure before the enemy is comfortable, tracking the whole team shape and the next objective, and starting action and giving the team a clear direction.
A Tank tendency built around fighting close to the enemy and creating space directly, creating pressure before the enemy is comfortable, tracking the whole team shape and the next objective, and reacting quickly to what allies and enemies do.
A DPS tendency built around fighting close to the enemy and creating space directly, creating pressure before the enemy is comfortable, winning the immediate duel or skirmish in front of you, and starting action and giving the team a clear direction.
A Tank tendency built around fighting close to the enemy and creating space directly, creating pressure before the enemy is comfortable, winning the immediate duel or skirmish in front of you, and reacting quickly to what allies and enemies do.
A Tank tendency built around fighting close to the enemy and creating space directly, stabilizing the fight and punishing enemy pressure, tracking the whole team shape and the next objective, and starting action and giving the team a clear direction.
A Tank tendency built around fighting close to the enemy and creating space directly, stabilizing the fight and punishing enemy pressure, tracking the whole team shape and the next objective, and reacting quickly to what allies and enemies do.
A DPS tendency built around fighting close to the enemy and creating space directly, stabilizing the fight and punishing enemy pressure, winning the immediate duel or skirmish in front of you, and starting action and giving the team a clear direction.
A Tank tendency built around fighting close to the enemy and creating space directly, stabilizing the fight and punishing enemy pressure, winning the immediate duel or skirmish in front of you, and reacting quickly to what allies and enemies do.
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